![]() If you don't have enough money to activate them, a pop-up asking you to buy shows up and interrupts your battle. However, some of the levels are harder than ever before, tempting you to use the new plant food and power-ups. The new plants (such as the Bloomerang, which throws boomerangs that return, letting you hit an opponent twice) are funny, and the plant food power-up is a master stroke. ZOMBIES 2 succeeds in replicating those aspects. Zombies wasn't just the humor it was the incredibly tight gameplay and the variety of plants. ![]() The key to the success of the original Plants vs. Cash-poor players can increase their stashes by using real money to buy additional in-game currency as in-app purchases. (This can be bought or found during battles by dispatching glowing zombies.) Also new are power-ups that allow you to clear the screen of zombies by squeezing their heads off (by pinching the screen), tossing them off-screen (through a one-two finger swipe), and electrifying them (by dragging a finger across the screen). New to this sequel is the ability to upgrade plant forces with "plant food," which generally increases the rate of fire. Different plants have different abilities - from shooting peas to Wall-nuts that act as barricades to potato bombs that blow up when stepped on. Players must select a plant from a list at the side of the screen and plant it strategically to prevent a zombie from walking across the entirety of the screen. In each location, the zombies wear historically appropriate yet silly dress. The zombies are coming again - this time in three time periods, so you get to battle the undead in Ancient Egypt, on the Pirate Seas, and in the old Wild West. ![]()
0 Comments
Leave a Reply. |